Turbo Speed |
2. Scooter Tag: This is a great game to play after the students practiced riding safely! Begin the game with 3 people "out" in line by the cone. All other players begin on a scooter, including the taggers. Players ride in general space safely (no "Turbo Speed"). If a player is tagged, they get off of their scooter and stand out behind the cone. Then the next person behind the cones comes into the game and gets on the available scooter. The line moves quickly so no one is out for very long. Change taggers every 3 minutes (I use two taggers).
3. Rainbow Roads: Set up "roads" using matching color cones. Students ride in a straight line on their road, from one cone down to the other and back. I match the color scooter to the color cone so even our youngest preschool students can clearly understand where to ride. This is a great chance for the students to try "Turbo Speed" because it is safe to do so. Depending on your class size and playing area, you can set up several roads. My gym allows for 7-8 roads. Students can line up behind any color cone for a turn.
Video coming soon!
4. Scooter Tow Trucks: I like to play this game after the Rainbow Roads game. The tow truck person is pulling the person on the scooter. The rules are that the tow truck person must WALK, they must stay in FRONT of the scooter person, they must stay on the rainbow roads, and there is no crashing. The person on the scooter (aka the "broken car") must sit in the middle of the scooter with their feet up, and hold the tow rope (which is a braided jump rope folded in half). The person on the scooter may not yank on the rope.